Free Foot - This quick-drying oil makes one 5×5 foot area exceptionally slipper. Creatures moving through the affected area must make a DC 15 Dexterity check to keep their feet. Trying to stand requires a smiliar check as does moving out fo the square once footing has been regained. Large or multilegged creatures only suffer the effects of free foot if all of their legs are in the covered area. Free foot and tanlge wire can make a fearsome improvised trap. If either check to move out fo the square is failed, the victim cannot move out and is subjected to teh effects of both substances again on the following round.