Holdfast

Holdfast - The same material used in tanglefoot bags can be used to attach to an end of a rope.  When the rope is thrown with enough force and accuracy, the bundle breaks, creating a temporary means of securing the rope to teh surface it was thrown against.  Quieter then a grappling hook and easy to transport, holdfast has become an item of choice for those who have to infilitrate a walled structure or cross a dangerous chasm.  To attach a rope to the desired target, the character must make a ranged attack.  A holdfast container has a range increment of 10 feet.  Armor Class modifiers for size apply.  Thus a charactere trying to hit any point high on a 30-foot-tall wall must try to hit AC 0 (the desired area of the wall is Huge, but no Armor Class can fall below 0) with a -4 penalty to hit because of the range (three range increments).  A character who wants to hit a spot within 1 foot beneat a 2-foot-wide window high on a 40-foot-tall wall would have to hit AC 2 (+2 size modifier to AC because teh desired target area is Tiny) and the character would suffer a -6 penalty to hit because of the range.  Any missed attack has a 50% chance of causing the holdfast bundle to break against another surface (use the rules for the deviation of grenadelike weapons to determine where the holdfast struck on such a failed throw).  One bag of holdfast can support 200 pounds until the adhesive looses its effectiveness.  Holdfast lasts d4+3 rounds before becoming too weak to hold the rope in place.  Creatures struck by holdfast can pull off the sticky bag with a successful DC 27 Strength Check or cut the attached rope.

Holdfast

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