Tanglewire - A thin barbed wire coated with a less-adhesive, longer-lasting form of the sustance in tanglefoot bags, is made in strands of up to 10 feet long. The adhesive makes tangle wire hard to transport and handle, but easy to spring across a narrow opening and doubly effective against those who encounter it. Tangle wire comes wrapped in a tight bundle, and once unwound, it cannot be rewound and stored for later use. To avoid tangle wire, a character must make a successful DC 15 spot check. Those who fail this spot check are caught by teh tangle wire and take d2 points of damage per round unless they remain completely immobile, and they cannot move out of the 5 foot square containing the wire until they are free of its grip. Anyone caught by a tangle wire can make a dexterity or escape artist check (DC 20) to escape or a DC 15 strength check to pull away. A victim with a slashing weapon can free himself as a full-round action. As long as the victim is willing to take the damage from the wire, he can act normally while caught.