Traveler's Solace - This fiery, unpleasant liquid allows the user to temporarily circumvent the effects of fatigue and exhaustion for a short time. Fatigued or exhausted characters that drink a vial of traveler's solace can run and charge normally. A fatigued character under the effects of traveler's solace suffer no penalties to their strength or dexterity, while exhausted characters suffer a -4 penalty to both abilities scores. The beneficial effects of traveler's solace last for d4 hours, but the after effects last much longer. Exhausted characters who use traveler's solace to lessen the effects of exhaustion requires a full 8 hours of rest before they become fatigued. Fatigued characters who have used traveler's solace requires at least 8 hours of bed rest before they become fully rested. A vial of traveler's solace has no effect if another has been taken within 8 hours.